
m_numAnimalTotal = 50
m_maxNumAnimalOnce = 9

m_numAnimalTypeOne = 25
m_numAnimalTypeTwo = 25
m_numAnimalTypeThree = 20
m_numAnimalTypeFour = 10

m_hunterBulletLevel = 1
m_maxHunterBulletLevel = 5

m_hunterFireTime = 0.0
m_hunterFireInterval = 1.0

m_orignCharMoveSpeed = 3.0

m_AnimalTypeOneHP = 1
m_AnimalTypeTwoHP = 2
m_AnimalTypeThreeHP = 3
m_AnimalTypeFourHP = 1

m_AnimalTypeOneBulletLevel = 1 
m_AnimalTypeTwoBulletLevel = 2
m_AnimalTypeThreeBulletLevel = 3
m_AnimalTypeFourBulletLevel = 1

m_maxGameLevel = 2
m_hunterLifes = 3

StrongListLength = 9
m_StrongXList = {240,280,320,
                240,280,320, 
                240,280,320}
m_StrongYList = {360,360,360,
                400,400,400,
                440,440,440}

WallListLength = 51
m_WallXList = {80,240,280,440,480,
               40,80,240,280,440,480,
               40,80,280,320,400,440,
               40,80,280,320,400,440,
               40,80,280,320,400,440,
               40,80,320,400,
               40,80,120,160,200,320,400,
               40,80,120,160,200,360,
               240,280,320,
               240,320}
m_WallYList = {40,40,40,40,40,
               80,80,80,80,80,80,
               120,120,120,120,120,120,
               160,160,160,160,160,160,
               200,200,200,200,200,200,
               240,240,240,240,
               280,280,280,280,280,280,280,
               320,320,320,320,320,320,320,
               560,560,560,
               600,600}

GrassListLength = 8
m_GrassXList = {80,120,440,480,
                80,120,440,480}
m_GrassYList = {400,400,400,400,
                440,440,440,440}

WaterListLength = 26
m_WaterXList = {0,40,520,560,
                0,40,520,560,
                80,120,200,240,280,320,360,440,480,
                80,120,200,240,280,320,360,440,480}
m_WaterYList = {400,400,400,400,
                440,440,440,440,
                480,480,480,480,480,480,480,480,480,
                520,520,520,520,520,520,520,520,520}
